Zero Company: squad customization and turn-based tactics
The official listing describes single-player turn-based tactics, customizable Hawks and original or custom-made operatives; it does not establish an optimal squad.
Answer: The official listing describes single-player turn-based tactics, customizable Hawks and original or custom-made operatives; it does not establish an optimal squad.
What the squad does
Hawks leads Zero Company through tactical operations and investigations in the late Clone Wars. The published structure also includes a base and changing battlefields. Choices can affect different playthroughs; this is not a verified mission-order walkthrough.
What can be customized
The store describes changing Hawks' appearance and combat specialization. Original and custom-made operatives can have their appearance, equipment and abilities adjusted. Named archetypes include scoundrels, astromechs and Jedi. Squad skills develop over time, with combinations between operatives forming part of combat.
Before following a build guide
These features explain what the game offers, not which combination wins a particular encounter. No independent playtest supports damage values, a tier list, a best squad or an unlock route here. Treat those as separate questions requiring the relevant mission and game version.
Full game versus upgrade
The Deluxe Upgrade is a separate add-on, Steam app 3701350. Its presence is not a second independent Zero Company game. For installation and account requirements, use the companion PC page.
Sources & verification
- Official Steam store — features and system requirementschecked 2026-10-08 · US-English listing read directly; no independent playtest.
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