Star Wars Zero Company hit chance and cover: what the 1.2 patch changed
How cover and hit chance are presented, and the 1.2 "No Perfect Shots" campaign modifier that caps every ranged attack at a 99% hit chance.
Answer: Patch 1.2 adds a "No Perfect Shots" campaign modifier: while it is enabled, all Operator ranged attacks have a maximum chance to hit of 99%. Cover otherwise works as the targeting preview shows it, and the notes name the modifier rather than any change to cover maths.
The question players raise
In the game's own forum a player asked, in a thread titled "What is up with the hit percentages?", whether cover is only cosmetic and how much it really reduces hit chance — noting that enemies still hit them "like 80% of the time" and that even a 25% reduction should feel like far more misses given the enemy base hit chance.
The one hard number the developer has published
Patch 1.2, released 15 October 2026, introduced Campaign Modifiers. One of them is named No Perfect Shots, and the note states: "While enabled, all Operator ranged attacks have a maximum chance to hit of 99%."
That is the only explicit hit-chance figure the developer has published, and it is a ceiling on a run modifier rather than a statement about cover. The same notes also list Instant Death and a Lockout group, which together with No Perfect Shots are the modifiers that change how a run plays.
What the patch did not say
- It does not publish a cover multiplier, a hit-chance formula, or a per-range table. No such table is on the store page or in the notes.
- It does not say that the modifier changes cover behaviour; it changes the ceiling on what the game will show as a hit chance.
- A separate player question — whether the targeting preview shows a 0% hit chance when the enemy has evasion — sits only in replies on that thread, and no developer statement about evasion was found.
How to use the modifier
The 1.2 notes state that selected Campaign Modifiers are enabled after you complete the tutorial, so the cap is opt-in per run rather than always on. If you want a guaranteed miss, this is not the setting for it: it caps the hit chance from above, it does not remove misses. The campaign modifiers and difficulty page lists what the other modifiers change.
Limits of this page
We have not played the build and measured any hit chance, and the figures here are the developer's own wording plus a player's report. The Star Wars Zero Company zone records the rest of that patch.
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Sources & verification
- Star Wars Zero Company 1.2 patch notes — the "No Perfect Shots" campaign.checked 2026-10-21 · Re-read 21 October 2026: "No Perfect Shots: While enabled, all Operator ranged attacks have a maximum chance to hit of 99%." The notes publish no cover multiplier or hit-chance formula.
- Player thread on hit percentages and coverchecked 2026-10-21 · Re-read 21 October 2026. The original post asks whether cover is only cosmetic and how much it reduces hit chance, and reports enemies hitting about 80% of the time.
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