Campaign, sectors and the combat loop
What the store page actually says
Vanisha's current campaign is a linear story run through six sectors. Each sector has pre-laid wave sets and ends on a multi-stage boss fight, so the loop is sector → waves → boss → next sector. The store description also calls out dash with an invulnerability window and a Perfect Dash bonus for well-timed dodges; the page does not list the dash duration or the exact input binding.
What this site does not claim
No frame counts, no key bindings and no per-boss pattern were independently verified. The screenshot used in this section is pulled from the DANYL press kit dated June 2026 and is shown as visual context, not as proof of current build values, current damage numbers or current wave counts.

Chips, ship types and post-campaign mastery

Chips
The Steam page lists more than one hundred equippable chips across offence, defence, mobility and economy. Card slots start small and keep expanding, but the page does not specify what triggers that expansion or give unlock thresholds. A complete chip list and drop rates have not been established here.
Ships
The Steam description distinguishes the six unlockable ships by gun style: Basic is balanced, Laser is piercing, Beam is continuous, Machinegun fires rapidly, Shotgun is point-blank, and Charge Shot uses a heavy charged shot. These are the developer's style descriptions, not a tested best-ship ranking or damage table. The page says ships are earned and then upgraded, but their individual unlock requirements have not been established here.
Mastery
Complete the campaign to unlock post-game mastery skills. Exact mastery-node effects and chip combinations still need current-version evidence.
Will your Demo progress transfer?
In a 20 September 2026 Steam reply, DANYL said Demo saves created or played during roughly the preceding two months would transfer, while older saves were incompatible after substantial game changes. The reference date matters: this is not a rolling two-month window counted back from today.
Read the Demo-save transfer answer for the dated condition and original developer reply. No precise cutoff day, manual copy procedure or guarantee for an individual save was provided.
The later menu-cleanup hotfix concerns wishlist buttons, not a newly announced save-transfer procedure.

Windows minimum, Steam client note and language row
Minimum Windows configuration (publisher-listed)
| Item | Published requirement |
|---|---|
| OS | Windows 8, 10, 11 |
| Processor | 2+ GHz |
| Memory | 2 GB RAM |
| Graphics | not listed on the store page |
| DirectX | Version 10 |
| Storage | 300 MB available space |
The Steam client adds a separate footnote that it supports Windows 10 and later; the page does not guarantee Windows 8 still runs the current client. A recommended tier is not shown on the store page, and this hub does not invent one.
Language row
The English store row carries a tick in the Interface column and a tick in the Subtitles column. Full Audio is left blank — that gap is treated as a gap, not as proof the game has no audio at all. The hub does not assume audio is missing or present.
Answers before the deep dive
Does the Vanisha Demo save carry into the full game?
DANYL said on 20 September 2026 that Demo saves created or played during roughly the preceding two months would transfer; older saves were incompatible after major changes. Count from that reply, not today. No precise cutoff day or manual transfer procedure was provided, and we have not tested an individual save.
Demo reply 2026-09-20; menu hotfix 2026-10-17; checked 2026-10-18 · checked 2026-10-18Read the steps and evidence →Watch the official clips
In this hub
Play, systems & progression
- Does the Vanisha Demo save carry into the full game?
DANYL's 20 September 2026 reply says Demo saves created or played during roughly the preceding two months would transfer; older saves were incompatible. The window is tied to that reply, not today.
Demo reply 2026-09-20; menu hotfix 2026-10-17; checked 2026-10-18
Sources & verification
- Steam US-English About, Requirements and Languagechecked 2026-10-18 · US-English page read 18 Oct: campaign, chips, ships, mastery, dash, minimum requirements and the full visible language row. GPU/recommended not shown; blank audio cell is not proof of no audio.
- Official press kit — screenshots, trailer and assetschecked 2026-10-18 · Kit self-dated June 12, 2026; first-party permission for coverage. Older promotional images and a compressed trailer; old mechanics and audio claims do not override the current store page.
- Community thread — Progress transfer over from demo to game?checked 2026-10-18 · Developer reply dated 20 September 2026 (CST). Used as the cited anchor for the separate Demo-save answer page. The hub summary here is a pointer only.
- Official news — Hotfix Menu cleanupchecked 2026-10-18 · One visible news item dated 17 October 2026, framing as editorial context. Not a claim that all installs are updated.
- Current retail About — six ships and their gun styleschecked 2026-10-20 · Six named gun-style descriptions, not unlock thresholds, damage or a playtest. Bare English page displayed 15 October; prior US-English 16 October observation retained separately.
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